Empire Earth 2 Art of Conquest Where to Get

2002 video game

2002 video game

Empire Earth: The Art of Conquest
EE Art of Conquest.jpg

Empire Earth:The Art of Conquest PC box cover

Developer(s) Mad Doc Software
Publisher(s) Sierra Entertainment
Designer(due south) Ian Lane Davis
Series Empire Globe
Engine Titan
Platform(s) Microsoft Windows
Release
  • NA: September 17, 2002
[1]
  • Eu: Oct 4, 2002
[one]
Genre(southward) Existent-fourth dimension strategy
Mode(s) Unmarried-player, multiplayer

Empire World: The Fine art of Conquest is the expansion pack for the existent-fourth dimension strategy game Empire World. Fine art of Conquest was developed past Mad Doc Software, and was released on September 17, 2002, in the United States. The game was released in Europe subsequently in the year, and the following year in Japan.[1] The Golden Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.

Art of Conquest added several new features to the original Empire Globe, including units, civilizations (Nihon and Korea), civilization powers, and hero units. Fine art of Conquest also features three new campaigns: Aboriginal Rome, Globe War 2, and 24th century Mars.[2] The game received mixed reviews, averaging 66% on GameRankings.[3]

Gameplay [edit]

The gameplay in Fine art of Conquest is the same every bit in the original Empire Earth, admitting with some changes. Variable difficulty has been added to those scenarios which had non received it in a patch of the original Empire Earth. Online multiplayer capabilities has been added, allowing players to play online with up to seven other players either over the Internet via a lobby system, or over a local area network (LAN).[ commendation needed ]

The new Space Age (Epoch XV) allows the building of spaceports and spaceships on maps that allow it.[iv] Robots replace Citizens in the Nano Age and infantry in the Infinite Age (these robots are known as Watchmen). Nano age Farms are run by robots, and by the Infinite Historic period farms no longer need citizens to manage them. Each culture has its own power, or "Civ Power". Often, these powers are only available during sure epochs. A Civ Power gives each nation a specialty: the Chinese, for example, accept the "simply-in-fourth dimension manufacturing" power; while the Japanese have the "cyber ninja" ability.[5]

Empire Earth supports multiplayer over LAN connections and online. Multiplayer games are identical in form to single-player games. Fine art of Conquest multiplayer play has many exploits, which players can apply to give themselves an unfair advantage. The game's publisher, Vivendi Games, has set up forums where players can report exploits.[six] The multiplayer servers were taken offline on Nov one, 2008; players are only able to play through local area network and Straight IP.[7] [eight]

Campaigns [edit]

3 new campaigns were added in The Fine art of Conquest: an Ancient Roman campaign about Gaius Marius and Julius Caesar, a campaign involving the warfare in the Pacific Body of water during Globe State of war II, and a futuristic Asian campaign involving the colonization of Mars.[9]

Roman Campaign [edit]

The Roman campaign revolves around the struggles of Marius and the conquests of Julius Caesar. The campaign comprises six distinct scenarios.

The first scenario begins in the late Roman Republic. The role player, as Gaius Marius, can induct citizens and must defeat the combined threat of a Teutonic horde and a Cimbri invasion force into Italian republic in 102-101 BC.

The 2d scenario moves the story into an alternate reality where Gaius Marius must flee from Lucius Cornelius Sulla into Carthage and so defeat Jugurthian bandits in order to proceeds the back up of the Carthaginian Senate (War elephants and naval transport ships). Afterward, the role player must accomplish victory by killing Sulla's loyal senators and liberating Rome from his Dictatorship.

The third scenario covers Caesar's exile into Hellenic republic and Asia Pocket-size where he gets help fugitive capture from Greek compensation hunters by a Pirate King on Crete. In Asia Minor he must assistance the King of Bythnia against rebels who take taken over Mytilene in Lesbos. The scenario ends with a showdown against Sulla's eastern Legion in Thracia.

The fourth scenario depicts Julius Caesar'due south conquest of Gaul and the invasion of Britain. The player starts in the Roman province of Hispania (modern Spain). There he must collect and deliver a large amount of resources within a certain time in society to pay Marcus Crassus for his support in Rome while fighting off local barbarians. The scenario continues with the migrating Helvetii trying to aggressively settle downwards in Hispania by crossing the Pyrenees mountains. Later on defeating the Helvetti, the thespian must lead his army into Gaul and subdue the various Gallic tribes, including the Ambrones, Belgians, and Suebi. So, he must cross the English Channel and defeat the Celts in United kingdom.

The fifth scenario follows Caesar's war with his erstwhile ally and friend Pompey. This scenario starts with the famous crossing of the Rubicon, his conquest of Italy, and the short Greek campaign which ends at the boxing of Pharsalus.

The terminal scenario details his conquest of Ptolemaic Egypt, where he must choose which side to help; Cleopatra VII or Ptolemy XIV. Both have differing objectives and situations:

Helping Cleopatra VII gives Caesar control of the large city of Alexandria, where he starts in. He must and so hold off Ptolemy Xiv's forces and prevent them from capturing town centers inside the city while trying to destroy Ptolemy'southward desert camps outside the city.

Helping Ptolemy Fourteen is dangerous as Caesar and his army must motility chop-chop to escape from Alexandria or risk being overwhelmed by Cleopatra's forces. He must and so regroup outside in one of Ptolemy's camps in the desert and then capture the Town Centers inside the urban center in society to accomplish victory.

If the player chooses to help Cleopatra, Ptolemy will (after a certain amount of fourth dimension) send soldiers towards the Not bad Pyramid of Cheops and attempt to get in lose half its hitpoints. If they succeed, the player is defeated and must then load a saved game (although a script bug allows the actor to destroy the pyramid past only selecting it and pressing delete without being defeated, thus permanently preventing Ptolemy from damaging an already destroyed building).

Pacific Campaign [edit]

The Pacific entrada comprises six distinct scenarios. The opening scenario lets the role player control the Boxing of Midway. This scenario concludes with the sinking of Japanese aircraft carriers Akagi, Sōryū, Kaga, and Hiryū. Then the story covers the Battle of Guadalcanal in 1943, and after the island-hopping campaign directed past Douglas MacArthur which involves killing Admiral Isoroku Yamamoto. The side by side scenarios include a special mission in Burma, the Battle for Leyte Gulf, and the reconquest of Leyte. The story concludes with the Boxing of Iwo Jima, which is the shortest scenario in the game. It is completed by sending five Marines to the southern tip of the Isle. This refers to the famous image of The states Marines raising the flag of the Usa at Mountain Suribachi. Meet Raising the Flag on Iwo Jima

Asian Campaign [edit]

A game taking place on Mars.

This campaign is told from the perspective of the Kwan Exercise family, an influential family unit who claim to be descendants of the Qin Dynasty, and is split up into ii parts. Part 1 details the colonization of Mars. Every bit soon as it is discovered that it is possible to colonize Mars, the major superpowers of Earth scramble to develop the technologies and resources needed to establish settlements. 1 of these powers is the newly formed United Federation of Asian Republics (UFAR), founded and ultimately controlled past the Kwan Do family. The Kwan Do family are the rich owners of Kwan Practice Electronics and Communications. The UFAR government struggles to suppress local rebellions and terrorist activities by the Heart of God, an extremist arrangement who claim that Earth should exist the only dwelling to mankind. Meanwhile, the UFAR likewise struggles to develop a colonial program competing against rival superpowers. A UFAR colony on Mars is somewhen built, with assistance from Nippon, alongside settlements built by the US-Canadian Conglomerate, the European Spousal relationship of Nations, Novaya Russia, and the Republic of Japan. With these colonies established, Mars is divided into five regions. Office 2 is prepare 250 years after the first role, during the Space Historic period Epoch. The Kwan Practise dynasty has been overthrown, and harsh conditions on Mars and an increasingly negative perception of the World governments accept finally forced the Martian colonists into rebellion. During the revolutions, Khan Sun Practise, a descendant of the Kwan Do family, unites the five territories. With the acquisition of Space Battleship Yamato, the Martians fight an inter-planetary state of war against Earth to secure their independence. The campaign ends with the last boxing for Martian independence and the installation of Khan Lord's day Do as the showtime leader of Mars.

Development and release [edit]

The Art of Conquest expansion pack for Empire Earth was announced in May 2002 by Sierra (the game'southward original publisher, afterward taken over past Vivendi).[10] The development of the game was turned over to Mad Physician Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Mod World.[11] Co-ordinate to Steve Beinner, the make manager of the Empire Earth serial, Empire Earth's expansion pack was planned even before the original game was released.[12] The developers listened to feedback from the game community and planned the new features and release schedule accordingly.[12] In an interview with IGN.com, Steve Beinner said "People were request for additional scenarios and extra units. That's based upon surveys we did and distributors on a worldwide ground."[12]

Work on Art of Conquest began in early 2002, with a planned release engagement later on that same year. The developers decided "the game won't exist present at E3 (Electronic Entertainment Expo), because of the tight evolution schedule and the fact that Sierra didn't want the developers to exist distracted by creating an E3 demo."[11] Beta testing for Art of Conquest began on August 5, 2002, and consisted of a single multiplayer map that could be played through all xv of the expansion pack's ages, allowing players to try out all the new features of the game.[13] Fine art of Conquest was included in the release of the Empire Earth Gold Edition, which was a re-release of both Empire Earth and Art of Conquest.[14]

Reception [edit]

The overall reception of Art of Conquest was lukewarm. GameRankings averaged information technology at 66%,[3] and Metacritic averaged it slightly lower, at 63%.[xv] IGN, who gave it a 7.viii out of 10, stated "While information technology'south a solid game, there's just not plenty here to compel me to reawaken the substantial habit the kickoff game generated. Whether or not it's worth information technology for y'all to option this one up depends almost entirely on how much you enjoyed the original game. With so few meaning changes it plays almost exactly the same. For those who couldn't get enough of Empire Earth, the expansion should be a perfect fit. Just don't expect the latitude and scope of the first game."[v] Finally, GameSpot gave information technology a five.2 out of x, and said "Ultimately, The Art of Conquest doesn't add together enough to make much of a deviation."[4] A notable criticism from GameSpot was regarding the style Space was implemented in the game. Spaceships were only available on certain maps and the gameplay was very like to water—a dock-type building is congenital and spaceships travel much like naval ships.[4] Other reviewers found fault with the game's toll of Us$30. The IGN reviewer said "I like Art of Conquest enough but it just falls short of being worth the $30 cost tag."[five]

Art of Conquest's music was never released equally a soundtrack CD, just the music in the game received critical approval, receiving 7 out of ten from GameSpot.[iv] IGN described the audio equally "convincing enough, with realistic battle noises throughout the game'due south diverse ages. Each type of assault makes a detail sound and, later a while, yous tin can develop a good sense of the telescopic of a given battle just by listening to it". IGN gave the sound 7 out of 10 overall, but did have some criticism, remarking that "A few glitches backbite from an otherwise sufficient soundtrack. Voices are decent and the music is good.[5] On Monday November 3, 2008, at 7pm GMT, the WON servers, dedicated to the Empire World and Empire World: The Art of Conquest online game-play organization, were permanently shut down by Activision.[16]

In France, the game sold 50,000 units by March 2005.[17]

Notes [edit]

References [edit]

  1. ^ a b c "Empire Earth: The Art of Conquest Release Dates". GameSpot. Archived from the original on September 29, 2007. Retrieved March xi, 2007.
  2. ^ "Empire Globe: The Art of Conquest". Rotten Tomatoes. Archived from the original on July two, 2006. Retrieved March 11, 2007.
  3. ^ a b "Empire Globe: The Art of Conquest - PC". GameRankings. Retrieved March i, 2007.
  4. ^ a b c d .Chick, Tom. "Empire World: The Fine art of Conquest". GameSpot. Archived from the original on September 30, 2007. Retrieved March i, 2007.
  5. ^ a b c d Steve Butts. "Empire Earth: The Art of Conquest". IGN. Archived from the original on October 2, 2002. Retrieved March ane, 2007.
  6. ^ "Forum Used for catching Glitches". Archived from the original on April four, 2007. Retrieved Feb 21, 2007.
  7. ^ Sliwinski, Alexander (October viii, 2008). "Servers for 21 Sierra games shutting down". Engadget . Retrieved June thirty, 2017.
  8. ^ Ellison, Blake. "Sierra Shutting Down 21 Old Game Servers". Shacknews . Retrieved June xxx, 2017.
  9. ^ "Empire Earth: The Art of Conquest (PC)". Gamespy. Retrieved March eleven, 2007.
  10. ^ "Empire Earth: The Art of Conquest Preview". Strategy Informer. Retrieved March eleven, 2007.
  11. ^ a b Sam Parker. "First expect: Empire Globe: The Art of Conquest". GameSpot. Archived from the original on September 29, 2007. Retrieved March 11, 2007.
  12. ^ a b c Steve Butts. "Empire Globe: The Art of Conquest". IGN. Archived from the original on June vii, 2002. Retrieved March xi, 2007.
  13. ^ Sam Parker. "Art of Conquest beta now bachelor". Gamespot. Archived from the original on September thirty, 2007. Retrieved March 11, 2007.
  14. ^ "Empire Earth: Gilt Edition Company Line". GameSpot. Retrieved March 17, 2007.
  15. ^ "Empire Earth: The Art of Conquest Expansion". MetaCritic. Retrieved March i, 2007.
  16. ^ "Sierra'south official announcement of server closings". Sierra. Oct 7, 2008. Archived from the original on October ix, 2008. Retrieved Nov 25, 2008.
  17. ^ "VUG enrichit sa gamme Best Seller de deux nouveaux titres" (in French). Agence française pour le jeu vidéo. March 18, 2005. Archived from the original on October 19, 2005.

External links [edit]

  • Empire Globe: The Art of Conquest at MobyGames

cooperforstized.blogspot.com

Source: https://en.wikipedia.org/wiki/Empire_Earth:_The_Art_of_Conquest

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